If the whole party is defeated in one of the labyrinths, as a last resort, a rescue team can be sent after them. Battles are turn-based, with a tension gauge slowly filling, allowing the party to unleash Gambits upon their foes. The labyrinths have an overall similar layout, but a few sections are randomly generated upon entrance, so are the enemy and item locations. The academy serves as a home base, where students can modify their team, purchase/sell equipment, practice alchemy, heal/revive injured party-members and take on new quests. Each race has a different attitude toward the others, keeping the party compatibility system already featured in the previous games. Players start out at the Particus Academy, the newest of the academies, where they'll be able to assemble their party from students, each hailing from one of the 10 available races, 15 professions and 3 alignments. To aid these children, the Adventurer Academies were founded, to prepare them in their perilous journeys. Many adventurers delved into these mazes, hunting for riches, and it wasn't long till the children started following their dreams of becoming heroes. With the surprising apparition of the labyrinths, the whole world was changed. Franchise: Class of Heroes Year: 2008 Tags: Anime, Fantasy, JRPG, Turn-based combat Continued abuse of our services will cause your IP address to be blocked indefinitely.Platforms: PlayStation Vita, PSP Developer: Zerodiv Publisher: Acquire Corp. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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